Monday, April 6, 2009

Wk 5 Notes

Mobile Social Software

- Thinking about social interactions.
- Desktop -> Mobile Technology
- Mobile phones -> ubiquitous handheld computing
- LCD = SMS
- Massive uptake of mobile phones (98% in AUS)
- Need to decide early on to use SMS or not

-Mobile phones thought to be intrusive
-Norms established for technology, etiquet, and rules.
-Private world invading public
-When rolling out the technology think of context and social implications.

Social + mobile
- When?
- fist thing in the morning, work, home, uni, doing something else.

What do we do with it?
- Chat, keep up with contacts, media sharing, sharing
- blurring boundaries, workplace/private

How does mobile technology change this?
-More accessible, any place, any time. Some restrictions.
-Different expectations.
-more intrusive.
-transportable friends.
-augmenting conversation.

MOSOS Application
-More than mobile browsing.
-Location sensitive
- guides, games, matchmaking

Design considerations
-push vs pull, asking or pushed out
-authority to author
-available to all vs specific technology required
-wi-fi chalking.

Wednesday, April 1, 2009

Wk4: Social Software

- Software that supports group interaction
- deals with groups not individuals.

8 Challenges (Grudin 1994):
1. Disparity in work & benefit
2. Critical mass & prisoners dilemma
3. Disruption of social processes
4. Exception handling
5. Unobtrusive accessibility
6. Difficulty of evaluation
7. Failure of intuition
8. The adoption process

Shirky 3 things to accept
1. You can't completely separate the technical and social issues.
2. Members are different than users
3. The core group has rights that trump individual rights in some situations

Shirky: 4 things to design for
1. Handles the user can invest in, penalties for switching, reputation management
2. Design a way for there to be members in good standing
3. Barriers to participation, has to be hard for some users
4. Spare the group from scale.

Understanding groups
- differs by size, composition of group
- conformity, norms, consensus

Wk3 Notes

CSCW Architecture:
- systems need to support multiple parties asynchronously and geographically distributed.

Centralised Architecture
- consistency easily achieved but slow doesn't scale well. Simple to understand-

Replicated Architecture
- Quicker, more responsive. Scales well, More complex. Difficult to keep consistent

Hybrid Architecture
- Responsive, Consistency but complex.

-WYSIWIS
-undo
-transparency, awareness
-synchronisation

-Methods for showing who your collaborating with and how.